![]() Perfect: Even when running with the 4K texture pack, Riders is smooth and super responsive. Unplayable: 60FPS in some parts but slows to ~15 at times during race Okay: 60FPS but no videos during cut scenes. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Sonic Riders since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. No configuration changes are known to affect compatibility for this title. There are 3 versions of this texture pack to choose from: Seems to not work properly on a few stages (Egg Factory and Sand Ruins). To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.ġ6:9 Widescreen by Muzzarino with HUD elements moved. The following Gecko codes work as a replacement, causing fewer issues. ![]() The built-in Widescreen Hack causes clipping issues. Models load almost instantly with "Speed Up Disc Transfer Rate" enabled. This was fixed in a later revision.Īfter selecting your character and gear during the Character Select Screen, the game will load the model for that respective character-gear combination. The issue reoccured in 5.0-13170 with the game crashing while in race after running for about 10 to 15 minutes, and could be corrected with "Speed Up Disc Transfer Rate" enabled. An inaccurate fix was made in 4.0-4222 and was reverted in 4.0-5531. To correct this, enable "Speed Up Disc Transfer Rate" in the game properties. The game may crash after the third level in the Hero Story. They typically will only display a white or black screen while the audio for the clip plays normally. The next is Sonic the Hedgehog (2006).Since a TMEM emulation issue introduced in 5.0-4703 videos are broken regardless of settings. The previous title in the overall series was Sonic Rush. ![]() Sonic Riders has since had two sequels in the forms of Sonic Riders: Zero Gravity, and Sonic Free Riders. ![]() The game appeared in the Issue 239 edition of the Review Zone, Iain Stewart awarding it an overall rating of 92, calling it just plain fun, praising the multiplayer and smooth, innovative gaming, but criticising the graphics and lack of online support. Several Sonic the Comic characters were playable in the game itself, albeit in their Sega guises and with minor redesigns for the context of the game: Road Race! saw Sonic, Tails and the Babylon Rogues in a Kane Broadcasting Company-broadcast illegal cross-planet race, the Babylons seeking to return home, while Sonic was just keen to show off. Sonic Riders has had an adaptation in Sonic the Comic Online, in the form of a single story. Some Gear properties allow extra types to be added. Following on from Sonic Heroes, each character conforms to a specific type, Speed allowing grinding tricks, Fly allowing flight off ramps and through rings, and Power allowing obstacles to be knocked aside and new routes to be opened in some cases. Like in Kirby's Air Ride, released 3 years earlier, characters move forward on their own, while steering, jumps and tricks are performed by the player. Instead of racing on foot, or in cars, the characters race on air-fuelled machinery called Extreme Gear, which took the form of boards, skates, and motorcycles of sorts. Unlike its predecessors, Sonic R and the Sonic Drift series, Riders took the racing formula in something of a new direction. The game saw Sonic the Hedgehog and friends racing against new rivals, the Babylon Rogues, in the EX World Grand Prix organised by Dr Robotnik, the grand prize being the Chaos Emeralds. Sonic Riders is a 2006 racing game released on GameCube, Xbox, PC and Playstation 2. The GameCube version of Sonic Riders' boxart. ![]()
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