![]() ![]() Up to 5.000 cars and vehicles per scene.Also Achievement hunters can now start playing the game - and they come with a twist: Achievements also influence the gameplay as they will unlock additional research points. Titled “Go Nuclear”, this update introduces the Nuclear Power Plant to the game, giving players a powerful tool to supply their cities with enough energy - but at what cost? Additionally, the first Deep Mines have been added, the Vancouver Map is now playable and new product chains can be explored. Today the second major update has been released, adding tons of new content to the game. Based on player feedback further quality of life updates got implemented such as the ability to move existing buildings without further costs. Shortly after Highrise City launched, a first major update introduced a complex building editor and the community started experimenting with it. Highrise City is now available through Early Access for $24.99 on Steam and GOG, a 15% discount is available on Steam for a limited amount of time. By doing so you will be able to create megacities like you've never seen in a game before. Organize and build resource-routes in an efficient way and make sure your economy is well balanced to guarantee a steady growth. In Highrise City you do not only build a city, you also actively manage it by handling the economical supply for it. Take care of your city and make it grow and flourish into a giant Metropolis! Highrise City offers you challenging gameplay and gives you all the possibilites and tools you need to create a living and breathing city. Highrise City combines two genres in new and interesting ways: City Builders and traditional Economy & Resource Management Simulations. ![]() With ten contributions from international architects and urban designers, this book addresses the key elements when considering the role of high-rise in a sustainable urban future.Ĭontributions by Peter Bosselmann, Markus Appenzeller, Lora Nicolaou, Meta Berghauser Pont, Emiel Arends, Frank van der Hoeven, Steffen Nijhuis, Andy van den Dobbelsteen, Kees Kaan, Robert Powell, Daan Zandbelt and Han Meyer.Highrise Cityis the next evolution of City Simulations.Įxperience a modern take on the genre enriched with a complex resource based economy system. The book conclused by discussing the design of the buildings themselves as sustainable structures, contributing to a healthy indoor and outdoor environment, and to a reduction of materials, energy and costs. ![]() The main question here is if it is possible to develop high-rise projects that energize city life. The second part focuses on transformation and area development and the processes necessary to densify the city and to develop high-rise buildings. The first part of the book addresses the meaning of high-rise for a sustainable city and asks when urban form can be considered as ‘sustainable’. What is the impact of tall buildings on their environment? What are ideal densities? What makes a tall building a success? Do high-rises live up to the claims made for them? How sustainable is a high-rise building? Can it be re-used? How can one reduce the environmental impact of a tower? On closer critical observation many questions arise and are explored in this book. Can high-rises make a fruitful contribution to making cities more sustainable? Many argue that high-rises deliver positive environmental effects, such as densification, and reduction of traffic and C02 emissions. ![]()
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